﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace States
{
    public class MainMenuState : BaseState
    {
        private static MainMenuState theMainMenuState;
       
        private MainMenuState()
        {
        }

        public static MainMenuState Instance
        {
            get
            {
                if (theMainMenuState == null)
                    theMainMenuState = new MainMenuState();
                return theMainMenuState;
            }
        }

        public override void Enter()
        {
            
        }
        public void LoadGameTextures()
        {
            
        }
        public override void Exit()
        {
            
        }

        public override void GetInput(float ElapsedTime)
        {

        }

        public override void Update(float ElapsedTime)
        {
           
        }
        public override void Render(float ElapsedTime)
        {
            theDevice.Clear(Color.White);
            theSpriteBatch.Begin();
           
            theSpriteBatch.End();
        }
    }
}